It would seem whatever faction I choose, whatever server I may find myself on, whatever flipping game I happen to be playing, my team will lose. Over and over. You can count on it. If you were a betting man, you’d find me and bet that my team loses. Whether it’s Nordenwatch with my Tank or Archmage or whatever, or my Zealot or Disciple of Khaine, I will be on the losing side and the winners will look like they do this for a living. Coordinated attacks, moving as a group, and my side looks like roaches after the lights go on. We might have one tank, or five, it doesn’t matter. We will lose. The other side always has more of everything they need than we do. They’re everywhere, doing everything, carving through my side like a carving knife through a christmas goose. It’s just too funny. If there were points for coming in last, like some wierd bizzaro world, I’d be raking them in. How do I have this influence on 9 other indepent players, I do not know.
Then there’s the butt head in the public quest. Chapter 3 of the Empire. He’s a level 40 Dwarf tank. He’s got the beer keg in his beard and so he’s got the Collector’s Edition of the game. Anyway, his sport was this: Kill as many as he could in Phase I of the event. Basically raiders and some other class. He’d kill way more than any of us could, logically. Same for Phase II. Then, when Phase III started, when the level 7 Hero came out, he’d just step away. Basically go off to some hill and just sit there. I figure this way he could deny everyone else the Influence to be had by doing the killing in the first two Phases. And then sit there while the Hero times out, no chest for anyone. Sure, we could have brought our own tank+healer+dps, but have you been around any Public Quests lately? They’re hard to come by. I just love how this level 40 player has got zip better to do than to grief his own side.