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Category Archives: Warriors

In-a-gadda-da-vida

Our little played Draenei couple, created at the release of the Burning Crusade, and now the heady heights of level 38, are a Warrior and a Priest.  We played them some over the weekend, heading into the jungles of Stranglethorn Vale.  (To be honest I’m trying to get ready for epic mounts at level 40.)

The Draenei Warrior, being the one Draenei on my main server, actually bumped a level 40 Night Elf Warrior off to another server.  (Someday, when Blizzard announces 20 characters per server, I suspect next, or next after, announcement for 3.2, I’ll be a very happy player.)

Anyway, this is just a random post.  I don’t know the song in the title, at least I don’t think I do, I had to Wiki it, but I did know the title, and knew it dealt with Heavy Metal, baby.  (I guess catching parts of Spinal Tap on VH1 this weekend didn’t hurt either.) 

And if I have heard In-a-gadda-da-vida (aka “In the Garden of Eden,” if you didn’t happen to be stoned out of your gourd when you were creating and/or transcribing the title) I probably remember it as a muddle of metal music, thinking “WTF, this isn’t as good as it’s supposed to be.  Put the Steppenwolf back on, man.”

Since Exilarch’s, my Draenei Warrior’s name, Charge isn’t gimped by Juggernaught, I did fly mob to mob like the good old days.  (Juggernaut gimps a Warrior in that only every other mob can be so approached.)  Charging place to place like I was in flight, in metal armor, like an Iron Butterfly.

So, reading up on the song I discover it, along with Hendrix, Blue Cheer, and Steppenwolf songs, heralded the creation of Heavy Metal from the Psychedelic music scene.  They all have in common insistently driving rhythms that typify music of the heavy metal style.  I.e. playing a Warrior is akin to being driving heavy metal, and like Steppenwolf put it, being heavy metal thunder.  (And like Austin Powers would add, “Yeah, baby, yeah.”)

So, that’s it.  For a Warrior leveling, I think Arms is the place to be right now.  I’ve got the Warrior level 30 class weapon, and it hits harder than anything else I can get my hands on at the moment.  Maybe I’ll never get my hands on the Fury Gear that will feel as satisfactory as my Arms gear that Msaker, my Orc Warrior, is in now.  And, still, mobility feels good, Warbringer is the last option for that, Juggernaut’s extended cooldown on Charge has absolutely nerfed the good feeling it once gave, and maybe Protection is where I ought to spend more time. 

Regardless, Warriors are the heavy metal of WoW, and that’s probably why I like them.

 
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Posted by on July 20, 2009 in Warriors

 

QQing on the ROFLCopter

I don’t know whether to cry or to laugh about it.

Warriors have already been knocked to the ground.  Now they get the boot to the head.

I’m talking about the Arms Warrior Juggernaut talent which has already been nerfed once.

“Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.”

From 100% crit on a slam or mortal strike to just a 25% crit after you use it to charge a mob.

With that change alone I noticed a NOTICEABLE decrease in my DPS on PvE mobs.  That change to the talent meant what used to be quick fights suddenly became much longer.

It used to be I’d rush in with Juggernaut, Victory Rush them if it was up, Rend, Mortal Strike, and usually Overpower right after that.  Overpower came up a lot in that scenario.

After the patch, Overpower isn’t firing like it did before.  (Unless I’ve stopped applying Rend.  I can’t imagine I’d not be rending.)  And the crits?  /fishslaps and bad attitude are my main DPS sources now.

But now my 70 Retadin can out DPS my 80 Arms Warrior.  I’ll say that again.  My quest reward equipped level 70 Retribution Paladin can out DPS my Savage Saronite geared, Titansteel Destroyer wielding level 80 Arms Warrior.  Stunning.   (Maybe the exorcism is pretty good against Northrend Undead, I’m doing about 2500 against undead now, but Hammer of Wrath also hits for 2500, and so most everything he’s doing hits very hard.  My Orc Warrior weeps in shame.)

Yeah, it’s bad.  So bad I figure he’s just good for opening eggs he’s bought from the Oracles.

And now, already down, here the knock out punch, coming from Blizzard with the 3.1.3 patch:

“Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.”

Oh, let’s not forget, backing up to 3.1.2 again,

“Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown reduction to Charge.”

Unbelievable.

/mutter

Warrior.  Bench.  “Warm it.”

P.S. And, no, a Fury spec isn’t the answer for me.  Moving like muesli through molasses isn’t my idea of fun.  I won’t walk to the next fight.  It’s charge via Juggernaut or Warbringer or it’s not any kind of Warrior I want to be.  (And, no, I don’t think I need to have to stance dance before and after every spellcast/ability use.)  I guess I wait to see what levels 81-90 bring.

P.P.S. /facepalm Dur.  After I dual specced, and respecced, and had to set my Arms actionbar back up… I forgot the Rend.  That explains one mystery at least.

 
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Posted by on May 27, 2009 in Warriors

 

Juggernaut might be the reason I’ll dual spec.

My Hunter’s never going to dual spec.  Neither is my Rogue.  No need to on my Druid.  Playing with the wife against the world, Feral does what I need well enough.

Even my Warrior had no plans to go dual spec.  I’m Protection now and my love of Warbringer, and my general unkillable nature, suits me well.

And I’m not going to worry about a lop-sided weapons kit on a Fury spec.  (Style trumps min-maxing.)  No Titansteel Destroyer for one-hand and some random Auction House blue in the other.  (This is all from a non-raider, non-instance runner perspective.)  Oh, and my DPS made pathetic because of a lack of any serious expertise.  And can you say 20% damage nerf incoming?  (Is it 10% damage reduction per two-hander equipped via Titan’s Grip?)

But Arms tree is now scheduled to be getting a Warbringer equivalent.  This Juggernaut ability.  So I only need one good two-hander and I’ll make myself a Titansteel Destroyer.  And not worry too much about stacking Expertise.  This might be worth 1000g to me.  Prot and Arms.  Especially if it opens up some PvP capability again.

…I wonder what I’m going to see in-game five years from now.  You know?

 
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Posted by on March 14, 2009 in Warriors

 

Prot AoE

The Scarlet Monastery is a bit of a test bed for me.  I can go there alone and run through and check out stuff like killing speed and tenacity.

Grorc, aka Msaker on the Beta server, has been checking out Protection builds every time a patch wipes them out.  Short of it, I can AoE down probably the entire Cathedral, Morgraine and Whitemane included.

I did mention I’m a Warrior, right?  Thunderclap, Shockwave, and that reactive damage thing have turned me into an AoE tank, fueled by Rage, not Mana.

That was a 2,485 Revenge hit on Commander Mograine.

 
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Posted by on October 11, 2008 in Warriors, WoW Beta

 

Endless rage.

So there I was, in the Blasted Lands, killing a Servant of Razelikh. Well, if you know the guys, you never kill them directly. You attack them until they fade, then you destroy their crystal. But until you destroy their crystal they’ll be an endless punching bag. What was I up to? Leveling up dagger skills. From 250 to 345 in the three sessions I had with them. Last session I rode to Stonard to buy a second dagger, in case the off-hand offered skill ups too. I’m Fury now and there’s an ability called Bloodthirst. It hits, hard, 1757 you’ll see in the screenshot below, and restores 150 health. Woopdeedoo. Except when your opponent isn’t really hurting you, Demoralizing Shout, and you can hit Bloodthirst every six seconds, eventually I had endless rage, and I managed to get my health back up to 100%. It wound up becoming this zen experience. Eventually, with the dagger skill up, and me at my theoritical max DPS, I let him off the hook by running away. (Too bad you can’t kite them to Stormwind City anymore.)

endless.jpg

P.S. What was funny was that a 68 Draenei Shaman was going to town on a servant of his own. Leveling up the two-handed mace he was holding. (I swear, all Alliance Shamans are Enhancement!)

 
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Posted by on January 21, 2008 in Warriors

 

Tanking vs. DPS

That pretty much settles it.  I much prefer being DPS to Tanking.

Let’s see, as a Tank, all deaths are your fault, unless you die first.  Then it’s your gear’s fault.  Or your lack of skillz.  All mobs are belong to you, unless you can get them Crowd Controlled.  No CC?  QQ.  Your healer can’t heal themselves out of a wet paper bag?  Get yourself some better gear.  Obviously.

But, being DPS.  Pew pew.  Pew pew.  Pew.  Pew pew pew. Pew KILLING BLOW!  I can’t believe how many times I had KILLING BLOW pop up on my screen last night.  If a mob died, and I didn’t see that, I was wondering “Did I blink?”  “Did I just look away?” “Where the heck is my Killing Blow.”  I interrupt bad spells with a small Earth Shock.  I keep relevant totems down and in play.  I hurl lightning bolts like William Shatner.  Two Heroics last night, one the daily, the other the normal dungeon daily done in Heroic mode, and like 9 Badges of Justice and some spiffy bracers, and I was feeling pretty good about things, holding my own against the Hunters.

Tanking is a thankless, but necessary job.  (With most of my DS3, a few epics, I can say I’ve tanked some.)

Healing is a thankless, but necessary job.  (I was the Resto Shaman, the gimp that played alts or BG’d when Molten Core wasn’t being raided.)

But without DPS, you’ll shortly be OOM then OOH.  I’m loving the change of pace.

Msaker will go to the next Karazhan run.  And Blackhoof will be the first to step into Zul’Aman.

 
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Posted by on November 28, 2007 in Shamans, Warriors

 

Tanks and Healers

I found this over on Metroblogging Azeroth. They found it in the Eitrigg forums.

“If the tank dies, it’s the healer’s fault. If the healer dies, it’s the tank’s fault. If anyone else dies, it’s their own damn fault.”

That’s pretty good. As a tank I always feel really responsible for the deaths of others.

But, heck, if I’m the one to die first, I’ve done my job.

Holding aggro isn’t hard. Taking a beating, as long as I’ve done my best getting geared up for it, is what I’m there for. If wipe after wipe occurs and I die first… Not my fault. My problem, my bill, but not my fault.

I’m going to have to macro that for those “gentle reminders” at the start of my next Heroic runs. :)

 
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Posted by on October 30, 2007 in Warriors

 

Warriors.

warrior-orc.jpg

Msaker having fun in Arcatraz.

warrior-dra.jpg

Exilarch not quite having fun yet in the Wetlands. Note bubble provided by lovely wife. “Run, Forrest, run.”

(And, yes, Arugal is wondering where *all* his clothes went.)

Warriors, the other red meat.

 
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Posted by on October 3, 2007 in Screenshots, Warriors

 

Two on the Path of conquest.

Msaker and Droonda. Tonight we did The Path of Conquest quest chain. Just the two of us. Flying mount was pretty much required for us to do it alone. Nachmahd gave us a hand on the very last part, healing while we killed our last two Crazed Colossi. There was a nice +Defense and +Shield Block ring for Msaker, and Droonda took the +Attack Power, of course.

Two worlds collide. Ours vs. Theirs. We win.

Who’s crazy now?
Two too pretty.
 
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Posted by on July 5, 2007 in Gear, Quests, Screenshots, Warriors

 

Easy gear, for Shaman or Tank. Bring a healer. Or three.

Last night Msaker, Droonda, and our friend, Nachmahd, went to Netherstorm to run a little quest for Professor Dabiri at the Protectorate Watch Post. The quest chain is a mere 3 quests long, and the middle quest is a simple bombing run for which they provide the mount! The starting quest is called “Recipe for Destruction.”

The rewards are lucrative. 20 gold and some nice gear. +88 Healing mail armor for the Shamans, and a +30 Defence trinket for me, the Warrior.

We spoke with Captain Saeed, who stands close to the Professor, and he brings a group of Ethereal soldiers with him, up into Mana Forge Ultris. There we square off with a huge voidwalker called Dimensius.

Tanking is simple enough. The healer’s job undoubtedly tougher. I sundered and devastated and shield slammed and fun was had by all. Dimensius is slain and we go and collect our loot.

But Msaker isn’t the only toon in town. What of Blackhoof, recent convert to the Restoration side of Shamanism? He could certainly use a +88 Healing chest piece.

So Blackhoof flies out and the 3 Shamans take the fight on. Droonda didn’t tank, none of us did. We simply kept the Captain alive. And kept him alive. And kept him alive. And and and… Well, the sun’s set, the cow’s have come home, glaciers recede, advance, recede, bonds mature, investements accrue, seasons change, and we healed a little more.

Yes, it was a lot of healing. We healed in shifts, kept Mana Spring and Mana Tide totems down, and we pulled back and drank when we ran low, healing in shifts. Yes. You can actually back away to where you can simply sit and drink Draenic Water to restore your mana. Why waste a potion???

And in the end the Captain prevailed, and Blackhoof got himself some nice +Healing armor.

Funny part about this fight is that it seems the 2nd person on Dimensius’ threat list gets to be a “mini bomb” That had them “blowing up” in a purple flash and hitting the cieling. In the last fight Nachmahd, our friend, was “the bomb.” It was kind of amusing (that’s how long a fight it is) to watch him drinking and blowing up and eating and blowing up. It got to where we was hanging out in door openings so he wouldn’t be blow so high. First fight, unbeknownst to the tanking Msaker, it was Droonda that played this game.

All in all, an easy fight, even for three, provided you can get some good healing in. The three of us went with first two, then three healers, and it amounted to easy loot.

Later on Msaker returned to the Shadow Labyrinths. Easy. No wipes and every boss on the first try. And, again, no shield off Hellmaw, and no shoulders off Murmer. Good thing reputation with the Lower City continues to roll in.

 
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Posted by on June 28, 2007 in Gear, Instances, Quests, Shamans, Warriors

 
 
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