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Category Archives: Shamans

In defense of Shamanism.

I play a Shaman.  My friend plays a Shaman.  My wife plays a Shaman.  Which only goes to show you what noobs we are.

See, Shamans are the least popular class in the game.  Even soul sucking Warlocks, without a saving grace, other than being a requirement to kill Garr in Molten Core, are more popular.  WoW Insider has a story about it.

And I have to wonder: “Why??”

It’s a very powerful class.  It solos pretty well right from the get go.  Early play involves a combination of casting lightning bolts and knock stuff silly with big weapons.  In time the big weapon is imbued with Windfury and you’re really going to step out.  A little further in and you’re replacing your leather with mail armor.  You just became like this mini-Warrior.  Anyone remember the Shaman tanking General Drakkisith, when level 60 was the max?  And then you’re replacing your big two-hander with two one-handers.  Dual wielding Windfury (the flavor now might be windfury + flame tongue for synergy with flame lash, if I’m not mistaken) you’re pretty much a whirlwind of death.

My first, and only 80, is my Shaman.  It was trivial once I got flight to knock everything else out.  Being Elemental, I played the caster with solid self-healing ability, and when things got real bad I had some emergency features to use.  Stone Claw Totem, Earth and Fire Elemental Totems, Thunderstorm and run, etc, and I’d live to fight another day.  I can count on one hand, and have a few fingers left to hold a beer, how many corpse runs I made in Wrath of the Lich King on my way to 80.

Shamans have group buffs, can heals others and themselves, can melee or cast really well.

They say Hunters are the ultimate soloists.  I’ve got a Hunter.  I still prefer my Shaman.  He’s a self-contained execution machine.  (And by “execution” I mean getting things done.)

They’re good healers, good casters, good melee dps.  There’s nothing wrong with them.

So, why are they least popular?  The totems thing??

 
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Posted by on January 10, 2009 in Shamans

 

Maybe it’s me. Maybe it’s my Shaman.

So there Stormsoul is.  Taking part in an “All but the Lady V” clear of Serpentshrine Cavern in just over 3 hours last night.

Gearwise he’s pretty much in epics.  Three pieces of T4: gloves, helm, and leggings.  Three more pieces of that psuedo-T5 from the badges vendor: belt, boots, shoulders.  My epic bracers are from a Heroic, but the iLevel is only 110.  My last blue item is the DS3 chest armor.  I’ve got the best shield before Black Temple or Mount Hyjal.  I’ve pretty much got the best one-hander before BT and MH.  I’m nicely geared.

Seeing the damage meters last night, there were four broad groups of people.  And they pretty much stayed within range of each other, and otherwise distinct from the other bands.  Top Tier: Folks in some/all Tier 5 gear.  My Tier: T4 or so.  The Tanks.  And the Healers.  And we’re talking pretty large jumps in output for each band.

Now there’s Shamans above me, and below me.  The Enhancement Shamans are rocking the place.*  The Resto Shamans are doing their thing.  And then there’s me.  What do I have access to, as an Elemental, at this stage in the content?  There is no +Spell Damage mail armor.  None.  Not in SSC, not in TK.  There are no +Spell Damage weapons that a Shaman can use, and no +Spell Damage shield a Shaman could use.  I can get the T5 tokens now and otherwise badges gear by running Karazhan.  (Which folks don’t want to do except maybe gearing alts and new folks, new folks getting priority.)

But the Shamans above me and the Shamans below me have twice the gear options.  The Enhancement Shamans have all the +Attack Power Hunter gear that drops in SSC/TK to improve themselves with, in addition to their T5 pieces.  The Resto Shammys have all the +Healing gear that drops in SSC/TK in addition to their T5 pieces.  As an Elemental Shaman I have to compete with them for the T5 pieces, and they have access to other pieces.  That appears to be a distinct decision on Blizzards part.  And to that I ask “What the hell, Blizz.  Again???”

1-60 you went Enhancement to level up.  Blizzard admits that.  60-70 is also Enhancement, though you do have access to the DS3 gear, which is either +Spell Damage (Tidefury) or +Attack Power (Desolation).  There was also the +Spell Damage (psuedo-Earthfury) and +Healing (psuedo-Ten Storms) in the Normals and Heroics.  Ah, so Blizzard expects 60-70 to be open to any Shaman type.  There’s +Healing mail, +Attack Power mail (not just for hunters because they have their own too), *and* +Spell damage mail drops and quest rewards.

But once you hit Karazhan it’s either +Attack Power, +Healing, or the Tier gear.  Which means twice the opportunities to gear up an Enhancement Shaman and the Resto Shaman versus an Elemental Shaman.  That’s Karazhan, and now SSC/TK.  They get regular drops, and the Tier token drops to gear up with.  Elemental only get Tier token drops.

It’s wierd.  I’m actually banking +AP gear from SSC now for an Enhancement set.  I’ve probably got an all epics set for Enhancement now.  It’s just too wierd why the gear drops in this fashion.  It’s almost like Blizzard expects the end-content Shaman to be either Enhancement or Restoration.  Not Elemental.

Damn it.  DID I MISS THE MEMO AGAIN??!

*Too, there’s three kinds of mobs in SSC that really keep an Elemental Shaman from damage output.  One is the Damage Immune mob.  Half of the Hydross fight is against a nature resistant Boss and his adds.  Half of the fight I’m dropping flame shocks and magma totems.  My damage output on that fight is pretty bad.

Then there’s the silencing trash mob.  No matter how far back, I’m getting silenced, and the tremor totem is no cure for it.  Over and over.

Then there’s the spell reflecting mob.  Great.  The Naga is loaded up with so many dots I fail to notice the little one that looks like a moonfire dot with a counter on it.  Spell reflect.  (The guardians in Karazhan have this, but that’s just one of three modes they can be in, and there aren’t that many of them.)

How does this affect an Enhancement Shaman?  Really rather little.  How does this affect me?  Very much so.

I seriously hope The Eye in Tempest Keep isn’t more of the same.  Otherwise it’ll be “Goodbye Elemental spec, hello Enhancement spec.

I’ve got a question for you guys.  What’s it like for Shamans in your end-game raids?  What do you see as the “best spec for end-game?”

 
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Posted by on February 20, 2008 in Shamans

 

Full clear, both dragons, one night. Shammys on top. Our raid makeup.

whew.jpg

Grim Legion returned to Karazhan last night.  What a raid.  Warrior and Paladin shared the tanking duties.  Four, count them, four Shamans in the raid.  Two Restoration, one Enhancement, and one Elemental (yours truly).

I did pretty good.  I’ll give some credit where I think it’s due.  There’s this cloak enchant that you can get.  It reduces your threat by 2% or so.  Called Subtlety.  2% doesn’t seem like a lot.  I almost didn’t bother with it.  But… my damage output has never been higher.  Whatever it is, whether it’s just the 2% difference, or I am playing more aware of my threat generation, whatever it is, something’s working.  I used to be tied with the Enhacement Shaman in damage output.  Before I’d gotten the enchantment on the cloak I trailed most of the DPSers.  Sometimes I trailed pretty badly.  #5 in a raid of 10 was not where I wanted to me.  Oh, I’ve got utility too, like cleansing and healing and buffing and such.  Well, last night we didn’t have any Mages, Hunters, Druids, or Rogues along.  So somebody had to be up there on the chart.  I’m glad it was me.  The Enhancement Shaman just behind me.

It wasn’t a perfect run.  We did wipe on Netherspite.  We got the dragon mispositioned and then lost a tank.  We ankh’d back up and got him on the second try.  We wiped on some ghosts.  There’s a five pull you get on your way to Netherbane (Netherspite I mean).  Except all of a sudden there was a sixth.  And then a dozen more.  That’s been a recent glitch that’s been happening over and over.  This crowd of ghosts just happens to stream up as we’re fighting the crowd we expect and it’s a sure wipe.  I’ve seen it several times now.  Absolutely no way to prevent it if you aren’t expecting it.  Few are.  But for the entire run, we never once ran back from the cemetery, we never once needed to repair.  (We never needed to go back for gear, reagents, or anything.  Flawless.)  Every boss but one one-shotted, and he was two-shotted.

What did our raid look like?  I’ve already mentioned 6 of our 10.  Protection Warrior (point tank for single targets) and Paladin (AoE tank for mobs of mobs).  Two Restoration Shamans (both heal Heroics), an Enhancement and an Elemental Shaman.  We had a mana battery along, our Shadow Priest.  We had a Warlock along, obviously useful for the Illhoof fight.  We had a Holy Priest, and a slam spec DPS Warrior rounding out the team.  It was a fantastic job in that we finished in just over four hours.  Despite the little dance with the dragon, and the snafu with the ghosts, I’ve never been on a better run.

Oh, yes.  Arcane Resist gear on the Curator fight.  We did a little test.  Only the Hateful Bolt soaker was wearing it.  He kept the #2 spot on the Curator’s aggro table.  The rest of us were in our regular gear.  That worked pretty well.  But it’s imperative that you can burn down those flares quickly.  We got it to where we had a little breathing room between them.  If you aren’t killing them quickly, Arcane Resist will help you through the longer fight  by reducing the healing required.

Gearwise there’s two more things I must get from the badges vendor there in Shattrath.  My boots are my last green item (Item Level 115 Landing Boots, quest reward, and they’re VERY good Elemental boots), and my chest armor is my last blue item (the Tidefury Chestpiece).  60 badges for the boots and 75 for the chest, and I’ll be rather well equipped.  I’ve also got 49 badges towards that goal.

 
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Posted by on January 30, 2008 in Shamans

 

The Elementalist.

shammy.jpg

Last night was Blackhoof’s first time to Karazhan. Literally the first time he’s stepped through the door and entered the place. Msaker, my Protection Warrior, has been a couple of times, and has seen the Prince killed. Last night was Blackhoof’s time.

The raid started forming up. We’ve got like 4 Shamans going. Two are Restoration, two are Elemental, me included. Obviously somebody had to sit the raid out. The Raid Leader asks the questions. Moments of pause. I whisper the RL “This is my first time, I’m kind of excited about the run. Besides I really need to pick up 2 more badges.” That’s about when the other Elemental Shammy said, “Okay, I’ll drop.” The Raid leader tells him, “You get first shot next time. Why don’t you bring your DPS Warrior along instead?” Which he did. So, that player gets to go to Karazhan anyway. (And wound up collecting more weapons for his collection.)

Anyway, the run consisted of Attumen, Moroes, the Maiden, the Opera Event (Big Bad Wolf), Nightbane, and we finished at the Curator. (They’ve done full clears in 4-5 hours, but this run was a new guy Main Tanking (Pally) so we ran a little slower. But not a bad run whatsoever. There were, maybe, 4-5 deaths total. Every boss one-shotted.)

As the Elemental Shaman I held the #3 spot for Damage through out the first four events. I was occasionally in the #2 spot. But once we got to Nightbane and the Curator I’d dropped to #4/#5, tied there with the Hunter. #1 spot was taken by a Rogue in full epics. #2/#3 was our off-tank Raid Leader Feral Druid, also in full epics, who spent most of his time in Cat form DPSing while the Pally tanked. The final #3 was the DPS Warrior (in about half epics, a piece of Tier 4, and Ragesteel).

So I place in the top 3, then 4th place, for half of Karazhan. Where should I be? I’ve gotten a couple epics now, like the Kilt and my bracers, but I’m still wearing a cool looking, but only a blue item, +Healing shoulders out of a Heroic (Mantle of the Sea Wolf) that now includes +Spell Damage. They’re the best I can get my hands on at the moment, and they have good mana regen on them. I’m still wearing green, quest reward, boots. And I place pretty highly up there on the Damage output chart. (And the DPS amount was 610+ or so.) And I can heal, cleanse, and interrupt heals (in the Moroes event). I’m pretty pleased with my performance.

The half run netted me the badges I needed to go and buy the [Mazthoril Honor Shield] which I promptly got a +12 Intellect enchant put on it. It’s a pretty good Elementalist shield. Otherwise, no Karazhan loot. (Not that there’s much in Karazhan for an Elemental Shaman anyway. My next upgrades are all found in Heroics.) But maybe tonight when we finish the run and kill the Prince, and perhaps Netherspite, maybe Lady Luck will smile a bit on this Tauren Shaman.

P.S. Second night and we cleared it all.  Blackhoof end the 2nd night out in the #3 spot on the Damage chart, reaching that during the last fight of the night, the Prince fight.  Nothing the first day, but the second day found me winning some epic caster trinkets, some epic enhancement gear, an epic caster cloak.  So much so that I was feeling a little guilty that I was getting that much stuff.  I don’t really *need* the enhancement type gear at the moment, but it’s better than sharding the stuff, and I’ll be leveling up soon enough again, and I might want to do it dual wielding.

 
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Posted by on December 12, 2007 in Shamans

 

Tanking vs. DPS

That pretty much settles it.  I much prefer being DPS to Tanking.

Let’s see, as a Tank, all deaths are your fault, unless you die first.  Then it’s your gear’s fault.  Or your lack of skillz.  All mobs are belong to you, unless you can get them Crowd Controlled.  No CC?  QQ.  Your healer can’t heal themselves out of a wet paper bag?  Get yourself some better gear.  Obviously.

But, being DPS.  Pew pew.  Pew pew.  Pew.  Pew pew pew. Pew KILLING BLOW!  I can’t believe how many times I had KILLING BLOW pop up on my screen last night.  If a mob died, and I didn’t see that, I was wondering “Did I blink?”  “Did I just look away?” “Where the heck is my Killing Blow.”  I interrupt bad spells with a small Earth Shock.  I keep relevant totems down and in play.  I hurl lightning bolts like William Shatner.  Two Heroics last night, one the daily, the other the normal dungeon daily done in Heroic mode, and like 9 Badges of Justice and some spiffy bracers, and I was feeling pretty good about things, holding my own against the Hunters.

Tanking is a thankless, but necessary job.  (With most of my DS3, a few epics, I can say I’ve tanked some.)

Healing is a thankless, but necessary job.  (I was the Resto Shaman, the gimp that played alts or BG’d when Molten Core wasn’t being raided.)

But without DPS, you’ll shortly be OOM then OOH.  I’m loving the change of pace.

Msaker will go to the next Karazhan run.  And Blackhoof will be the first to step into Zul’Aman.

 
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Posted by on November 28, 2007 in Shamans, Warriors

 

And the hits, they keep a’coming

WoW Insider reports a little love coming for Enhancement Shamans in Patch 2.3.

I know one Princess who will be pleased with this.

When a well equipped Tank, ah hem, can’t keep her from gaining aggro, something is both right and wrong with her DPS. The deal with Spirit Weapons looks pretty good.

 
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Posted by on September 26, 2007 in 6.4. WoW Sites, Droonda, Shamans

 

Easy gear, for Shaman or Tank. Bring a healer. Or three.

Last night Msaker, Droonda, and our friend, Nachmahd, went to Netherstorm to run a little quest for Professor Dabiri at the Protectorate Watch Post. The quest chain is a mere 3 quests long, and the middle quest is a simple bombing run for which they provide the mount! The starting quest is called “Recipe for Destruction.”

The rewards are lucrative. 20 gold and some nice gear. +88 Healing mail armor for the Shamans, and a +30 Defence trinket for me, the Warrior.

We spoke with Captain Saeed, who stands close to the Professor, and he brings a group of Ethereal soldiers with him, up into Mana Forge Ultris. There we square off with a huge voidwalker called Dimensius.

Tanking is simple enough. The healer’s job undoubtedly tougher. I sundered and devastated and shield slammed and fun was had by all. Dimensius is slain and we go and collect our loot.

But Msaker isn’t the only toon in town. What of Blackhoof, recent convert to the Restoration side of Shamanism? He could certainly use a +88 Healing chest piece.

So Blackhoof flies out and the 3 Shamans take the fight on. Droonda didn’t tank, none of us did. We simply kept the Captain alive. And kept him alive. And kept him alive. And and and… Well, the sun’s set, the cow’s have come home, glaciers recede, advance, recede, bonds mature, investements accrue, seasons change, and we healed a little more.

Yes, it was a lot of healing. We healed in shifts, kept Mana Spring and Mana Tide totems down, and we pulled back and drank when we ran low, healing in shifts. Yes. You can actually back away to where you can simply sit and drink Draenic Water to restore your mana. Why waste a potion???

And in the end the Captain prevailed, and Blackhoof got himself some nice +Healing armor.

Funny part about this fight is that it seems the 2nd person on Dimensius’ threat list gets to be a “mini bomb” That had them “blowing up” in a purple flash and hitting the cieling. In the last fight Nachmahd, our friend, was “the bomb.” It was kind of amusing (that’s how long a fight it is) to watch him drinking and blowing up and eating and blowing up. It got to where we was hanging out in door openings so he wouldn’t be blow so high. First fight, unbeknownst to the tanking Msaker, it was Droonda that played this game.

All in all, an easy fight, even for three, provided you can get some good healing in. The three of us went with first two, then three healers, and it amounted to easy loot.

Later on Msaker returned to the Shadow Labyrinths. Easy. No wipes and every boss on the first try. And, again, no shield off Hellmaw, and no shoulders off Murmer. Good thing reputation with the Lower City continues to roll in.

 
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Posted by on June 28, 2007 in Gear, Instances, Quests, Shamans, Warriors

 

Running around Terokaar Forest. And back to Hellfire Peninsula and into the Blood Furnace.

Blackhoof, completing most all of the quests in Zangarmarsh, and dinging 64 in the process, graduated and moved to the forest around Shattrath City, Terokaar Forest.

Most all of the quests are easy enough to accomplish solo. Highlights include taking out the Firewing liaison in the Bonechewer Ruins. This wound up being the worst. I didn’t die as I returned to kill Vindicators and those Warlock types, and I managed to kill the liaison easily enough as well, but as I grabbed my last Vindicator, standing in the back of the compound on the wooden beams of the dam, I must have pulled the Vindicator and a mounted patrol. They beat the stuffing out of me. I ankh’d and tried again, carefully backing away. And a Peon appears and the two of them start beating me like egg whites, and I don’t make it. I come back and gleefully, no quest needed, slaughter that freaking peon, and the vindicator, and go collect my reward. As a Shaman none of the rewards mattered for that quest. Oh, well. The vendors will buy most anything.

The quests centered around the Cenarian Thicket were easy as well.

And a few quests took me to the Arakkoa sites where I slew more than a few of the feathered punks.

Dual wielding Grunt’s Waraxes from Thrallmar, buffed with Frostbrand, I was doing about 200-220 DPS if I remember right. That’s not too bad I guess. (Outland greens and blues at the moment.) Rank 1 Earthshock for spell interruption, and there was a whole lot of that going on in Terokaar.

The Cenarian Thicket quests took me to honored with the Cenarian Expedition. Woot. I returned and bought the Preserver’s Cudgel, a really nice one-handed mace that looks like a massive totem and has +105 Healing on it. My old Staff of Dominance is a two-hander which had +40 Spell/Healing, to which I added a +55 Healing enchant. The mace has +11 Intelligence versus the +37 of the staff. But, it’s a one-hander, so I can use the Landslide Buckler too. That too has +11 Intelligence, and +13 spells/damage. And the +3 mana/5s on the shield adds to the +5 mana/5s on the cudgel, and with +2428 armor, it’s a clear winning replacement. Less +Int, but adding mana regen, so it’s a great trade off.

And I was about to put it to the test.

Employing the Looking for Group tool I signed up for the Hellfire Citadel’s Blood Furnace. Within minutes we were assembled. All of us mid-60′s except the one guy we added, a level 70 Hunter.

The Warrior was level 66, and had run the Furnace for something like 30 times already. He just wanted one particular drop off The Maker. A set of plate gauntlets. I play a Warrior too so I know that this is 2nd piece of plate for the hands a warrior can get in the HP. So he was experience.

The Druid was level 61. He was in Molten Core Cenarian gear, and he was Resto, (Good for him!), and he healed like a madman.

We had a level 65, or so, Warlock.

The Hunter was level 70, and me, level 64 Shaman.

I signed up planning to heal, and I pretty much stayed in that gear for the run. That’d be full Earthfury + Landslide Buckler + Preserver’s Cudgel. +196 mana/5s and +395 Healing.

I was more the “Other tank” on this run, since the Druid did some spectacular healing. I did spot healing, but more importantly, I did my best to pull unintentional aggro off the Warlock and the Druid.

And this group made the place look simple. Three bosses here, The Maker, Brogguk the eye, and Keli’dan the Breaker. The trash mobs were easily handled. The Warlock kept his charm active, and/or his banishes, and we really only ran into difficulty once. That was when the Warrior ran past a group to grab another. We survived, but it was crazy hectic there for a bit.

Basically I kept Windfury and Strength of Earth Totems down. We really didn’t need to exercise more care. We ran the place, almost literally.


So well in fact, that when those gauntlets failed to drop the first time, we completed the instance and reset it, and tried again. Second time was a charm, and he at long last got his gauntlets.

I liked the Blood Furnace, and the story behind it. They made it very clear how the Fel Orcs came into being.

And Blackhoof dinged 65.

And, yes, I occasionally donned my Enhancement kit and tried DPSing. Sometimes 2nd on the DPS chart, occasionally touching the #1 spot.

When I first started dual wielding I was focusing on keep Windfury on the weapons. You know, Windfury Rank 4 on both. Ha! I got suckered. Because most self-respecting Shamans knew to keep different ranks so both have a chance to Proc. I started doing that and Windfury was proccing way more. SCT was just a spam of Windfury hits. Niiiiice. They said they’ve “fixed” that and I supposedly don’t get these “double” procs anymore (Why the hell should the buff on the 2nd weapon NOT proc??!), but it still “feels” good and productive.

But against anything with any armor, that’s not the best. Fire ignores armor, so Flametounge appeared to be a good buff. But what I found was Frostbrand was doing better DPS and as a bonus slowed the mobs down when they thought to run. And those Waraxes are 1.90 weapon speed, so reasonably fast. SCT was showing a good deal of Frostbrand spam too. SCT is just plain fun for a Shaman.

Next stop for Blackhoof will be to start on the quests down in the Bone Wastes. And with the Looking for Group tool, hopefully soon into Coilfang Reservoir.

 
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Posted by on March 12, 2007 in Instances, Shamans

 

Into, and out of, the Hellfire Ramparts. Looking for Group Tool works.

Blackhoof got some extended working hours last night. (The wife didn’t feeling like playing.) So I returned to the marsh and recovered his body. Collected a few more spores sacs, rounding out to 20 again, and then I returned to Fahssn, the Sporeggar who is trying to protect their young by enlisting passersby. Turning those sacs in, and the Bog Giant tendrils as well, Fahssn indicated Blackhoof had pleased his race well enough that it was time to go visit them personally. Cowman in Mushroom Land. I checked out the quartermaster’s offerings, sold some of the garbage Blackhoof had been holding on to, and then set out for more adventure.

The first mission was to kill a wasp called Blacksting for a troll in Swamprat Post. Something about big stingers impressing the ladies. *What* was the troll talking about? Heh. That was an easy enough task since this named wasp wasn’t elite.

Next, while I was in that corner of the swamp, I turned to go visit the Lost Ones of Umbrafen (Shadow Swamp) Village. And slay a lot them. For a Broken back in the Cenarian Refuge. He’d do it himself, but he’s old and/or tired. (Slacker!) These Umbrafen Lost Ones were a bit of relief. I felt strong again fighting these. I pretty much cut a swath through their huts to where their leader resided. About this time two Night Elves show up. A Warrior and a Druid. I don’t make note of their levels but the Warrior is wearing his full Valor gear. We move in together, the Warrior and I, with the Druid hanging back in caster form. Kataru, both our targets apparently waited upstairs. The Warrior indicated that I should go first, (I had reached the house first. This guy was certainly polite!), so I did and he took out the Witchdoctor. Kataru is a rather easy kill. I sit down to drink some water and wait around so I could assist the Warrior when Kataru returned with another Witchdoctor. But then I saw the Druid was level 70, he was 62, they were in the same guild, and she was probably just healing him and not grouped with him to maximize his xp. I stood, waved, they waved, and made my way out. I was looking for a few more Witchdoctors when I saw a lonely looking Tauren woman sitting in one of the huts. Ah ha! A damsel in distress. Gentleman that I am, I ask if I could help her in any way. Of course I can. Escort her back to Cenarian Refuge. I’m actually done with my appointed task there so I agree. We make our way back to the road and only encounter two or three pair of Lost Ones trying to stop us. They die just as quickly as she helps too. We make our way back to the Refuge and she thanks me. There was even a reward for that, either a nice caster type necklace (what I should have taken, maybe) and a nice one-handed mace (what I did take). The mace had 48 DPS versus the 40 my axe that I was using had, an easy enough trade-off.

But, the title of this post alludes to something more than knocking out little quests. Let me get to that.

I figure I had all night, so why not try the Looking for Group tool? I haven’t heard good things about it, but what did I have to lose. I picked Hellfire Ramparts, and two of the three group quests I had left in Hellfire Peninsula. A Troll Mage joined my party almost immediately. Level 62. “Sup” he says. “Hey.” With me in Earthfury, we got some healing. With him we’ve got DPS and crowd control. Then Anaz, a Warrior, whispers me “Can you use a Fury Warrior?” “Do you have a shield?” “Of course.” So I invite him. Level 62 Orc Warrior. Things are looking up. This tool works. Then I’m whispered by a Paladin. (Old School Horde thinking: “WTF? Pally?”) Level 65 Blood Elf Paladin. “Kuljit said you could use some help?” I’m thinking tanking, and healing. “You bet.” I invite him. Now things are really looking up. A Shaman whispers me but I’m thinking two Shamans… maybe we’d best hold out for a priest. “Alright.” he says.

We’re individually working on stuff while we wait for our 5th. Then my friend Nachmahd logs on and asks “What’s up?” “Trip to Hellfire Ramparts. Want to go?” “Yep.” Alright, in the case of friends and guildmates I’ll make exceptions. ;)

A level 62 Mage, a 62 Fury Warrior, a 65 Ret/Holy Paladin, a 63 Resto Shaman, and me, a level 62 Enhancement Shaman with some decent healing gear.

And it starts out well. We sheep for crowd control and generally melt faces. The Paladin topped the DPS at 300+. The Fury Warrior came next with +240 or so. The Mage was below that. I was doing a mix of healing and casting and Nachmahd stuck to healing. He had the Warrior and I had the Paladin as our charges. We worked our way through to the first boss, Watchkeeper Gargolmar. They call that a fight?

He dropped some blue mail leggings, socketed. No Hunters in our group, and nice for an Enhancement Shaman, but with +Int that a Restoration Shaman might consider. Nachmahd told me to take them since I’m Enhancement. “You sure? We can roll on it.” “Buy me a beer,” he whispers. “Sure.” Nice. My first socketed item.

But, bad news. The Mage has got to go. Roh roh. “Invite Doomrogg,” says Anaz. That was the Shaman who whispered me earlier. Hell. Why not. We’re doing pretty good.

No crowd control though. Two Enhancement Shamans (one with decent healing gear), a Resto Shaman, a Fury Warrior, and a Paladin. Do you think we quit? Nope.

It was sweet. We worked our way to Omor the Unscarred. This was an easy fight. And, in general, we weren’t missing crowd control at all making our way through the mobs. And Omor drops this nice Caster staff. No mages, no priests. Hmm. Well, I’ve seen the Crystalfire Staff before. It’s a nice looking staff. But I’ve got my Staff of Dominance still, from my Molten Core days, and that’s got a +55 Healing enchant on it. It’s still, I think, a slight improvement on the Crystalfire Staff, so I wasn’t going to need it. Doomrogg was Enhancement, so he shouldn’t have needed it if Nachmahd, fully Restoration, wanted it. (Nachmahd kept Anaz Earthshielded most of the time.) Doomrogg said he didn’t need it, and Nachmahd said he didn’t either (WHAT?!?!) and they started rolling on it. WTF? So I rolled on it, and won. Grats, Kadaj, the Paladin said, and the group moved on. Sheeyet. Nachmahd, my friend in real life, has been in back healing with a Cold Forged Hammer in one hand (which has some +Int and +Mana Regen) and his Immoveable Object in the other. “You need that. Take it.” I start running towards the group. Nachmahd turns around and loots it. It’s a wild upgrade for him if he’s going to be healing. Kadaj asked “Did Nachmahd loot that?” I said “Yeah, he should have needed that.” “Ah.”

So now we’ve gotten to the last bosses, Vazruden, the rider, and Nazan, the dragon.

Well, the Paladin knows what we need to do. He’s explained all the fights well. But we still wipe. Twice.

Three Shaman = three wipe recoveries. And a Fire Resistance Totem = Fire Resistance Aura. They don’t stack, but we can have complimentary stuff up.

Anyway, first time, Nachmahd is standing in flames and he’s trying to keep healing, but he’s burnt to death. I’m hopping around like a jumping bean and healing, but those bosses aren’t going down.

Oh, yeah, one thing I found funny. We’re standing in back. And I see that Nachmahd still has his Hammer and Shield in hand. I whisper him “Why don’t you have that staff equipped.” “I’m in defensive mode.” I’m taken a bit aback. “Huh? You aren’t being hit.” … “If you’re in back healing like this, go ahead and equip that staff. If you’re out soloing than the shield might be fine.” It takes a little bit but then that staff comes out. It’s a damn nice looking staff too. I love the stuff that’s got glowing auras all over it. The Staff of Dominance glows *and* includes the occasional lightning flash. The low rumble of thunder from a chain heal… this game rocks. (And now I’m wondering, as I’m writing this, where did he leave his Landslide Buckler? He’s still got that, right??)

Third fight. Vazruden drops like he’s been slipped some Rohypnol. And we’re working on Nazan. We’re avoiding the flames, but still… we lose the Warrior. We lose Nachmahd. We lose our Paladin. Roh roh. I see Doomrogg there, Nazan is really low on health, and then, booyah, he’s dead. The dragon is dead. Anyway, third times a charm. A defensive plate item and a defense necklace are in the chest. Both go to Anaz. But, hot damn, we did it. Hellfire Ramparts. 3 Shamans, Warrior, and a Paladin.

Later, recovering in Thrallmar, I comment to Nachmahd that he’s gotten a nice staff. And to keep the shield for soloing. “I’m a healer! I’m not soloing anymore.” Heh. Blackhoof saluted him and he logged off. Blackhoof rode back out to where Anaz was and helped him with some Ravagers, and then we started working on the Giant Collosii. After the 2nd dies (Warrior+Shaman. Not bad.) we start on a 3rd. I’ve got adds and I can’t heal as well, and he says “CRAP, I’ve got to go,” and he dies and I die. He never came back.

I return to Thrallmar and decided it was a good night. Nachmahd’s got a point. If you can party with someone, and you create some synergy with DPS+Healing, etc., do it.

And Shamans: If you’re Enhancement, carry some healing gear. And if you’re Restoration, carry some fighting gear. I’ve got like 7 points in Restoration, and all the rest in Enhancement. But my gear lets me heal real good. If you’re Elemental then your +mana regen and +spell/healing is going to work either way.

 
2 Comments

Posted by on March 1, 2007 in Instances, Shamans

 

And for dessert, revenge served cold.

So here was poor Darbanville, level 29 Priest. Trying to get a job done in Tarren Mill. Kill a few apprentice blacksmiths, get a shipment of iron. Well, she’d done all that. Why not try for a little more experience?

So she attacks another guard. Mind Blast, Shadow Word: Pain, and then Shield. The Guard hits her and takes the Touch of Weakness on. She begin to fire her wand at him. A level 37 Paladin comes up.

She’s already been killed once tonight by alliance. They flagged themselves, another Paladin and a Warrior, and, well, one thing led to another, she fired off a Fear, and next thing they’re all embroiled and we all die. The Dorf laughs. And the Pally’s not to be seen again.

Not this next Paladin. He actually puts a protective shield on the Guard. Because all of a sudden Darbanville is doing no damage. And she can’t see this shield, nor does it register as a buff on him. Paladin has gotten himself flagged though.

He runs off and she’s left to fight the Guard. Eventually, as the Paladin returns, the Guard is weakened, Mind Flayed, and a Shadow Word: Pain finishes him off. Paladin runs up the road towards Shadow Fang Keep.

That’s where Darbanville logs off and Blackhoof, posted in Tarren Mill as a protective guard, logs in. He changes to fighting gear, casts windfury on his reaver axe, puts up a lightning shield, and transforms to ghost wolf form because he looks less threatening that way. Just another Shaman on quests.

He runs up the road towards SFK. There’s a level 60 Night Elf Priest coming up behind him. On an epic mount he passes Blackhoof just as Blackhoof passes our Paladin. He targets the Priest but the Priest is minding his own business. Now running ahead of the Paladin, Blackhoof then notices the Paladin has targeted him. The Priest disappears ahead of him, and he does a u-turn. The Paladin isn’t realizing the full impact of what’s to come.

Blackhoof’s in the same guild as Darbanville. Big Danger! sign. The Paladin doesn’t pay attention. So when our Paladin attacks an Undead NPC there at the tower, Blackhoof hits him with a Frostshock. The Pally runs south now and bubbles. Blackhoof follows and waits for the bubble to burst. Which it does. Another Frostshock, the swing of the axe, and our Paladin hits the dirt of the road.

Darbanville comes back, runs up the road, but only a skeleton is to be found. Not sure if a /sigh, /shrug, or a /spit would have been appropriate. Our Paladin wisely, though he didn’t have to in this case, chose to use the Spirit Healer and rezzed in the safety of Southshore.

I learned my lesson. I got flagged, I died. And what comes around, goes around.

 
7 Comments

Posted by on November 24, 2006 in Priests, PvP, Shamans

 
 
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