Category Archives: Paladins

“I’m not here to do damage. I’m here to live.”

That’s what Honorus tells the two warriors that have summoned him to the summoning stone outside of the Scarlet Monastery.

They’ve seen his little Knightly Longsword, and compared to the big axes on both their backs, they assume he’s not going to do much with it.

“My wife is a Mage. She’s the killer. I just live.”

And that little Knightly Longsword, with a fast fast 1.5 second swing, that gets enough hits in to let the healing from my Seal of Light flow.

We had a good enough romp into the Scarlet Monastery. We first visited the library, where I only needed to find a book, and kill Loksley the Houndsmaster. The two warriors, Night Elves on Jumping Jacks, were literally bouncing everywhere and ensuring we never had a dull moment, with full and double pulls the routine. One of them was level 34 and the other 39. We also had a Draenei Priest along, and a level 32 Druid. The Druid later left and we replaced him with another Night Elf, this time a Rogue. Well we worked our way mostly to Daon, but in the last room they managed to get all the groups and we wiped. Coming back we realized there’d been a repop behind us. Game over. Well, I’d gotten my book, and we’d killed Locksley, so now what?

So they decided to try the Graveyard. Turns out there is a rare spawn in there that carries a rare sword. (The rare spawn was there but I lost the need roll.)

But here is where this little Paladin shone. The warriors would go to both sides and bring back groups of ghosts. This is where my Consecration spell came in handy. Over and over, and I stayed at the top in DPS. Not bad for a little sword, or Pally survivability. And at nearly 1900 health, if I’m remembering right, I had more health than even the 39 Warrior.


Posted by on March 27, 2007 in Instances, Paladins


A new technique.

And the wife was just blown away. She was laughing with power. “That’s what I’m talking about.”

The new idea? For us at least. Honorus gathers together a handful of mobs, she melts them with AoEs. We realized (yes, yes, we’re such noobs) that killing one was as hard as killing six. If I could survive six beating on me, which I can, we can up our kill rate sixfold. Sweet.

Running a Protection build now, she deep in the Arcane tree, we sought mobs we could round up and beat down. The Kurzen guys we gathered up in their huts, and dispatched them. Like pigs in a poke, or fish in a barrel.

Fun, fun. Those Kill X quests should go more quickly now. Warhorse and Chestnut mare, we’ll be collecting ours shortly.

Later, trying to wrap up my Stockades quests, I joined a group with three others. 21 Nelf Priest, 21 Nelf Druid, and a 27 Draenei Shaman. I’d turn on Seal of Light, let the Consecration flow, get mana back from the heals I got. I’d run into groups of Defias prisoners and we’d end their pathetic little riot.

I’ve so much yet to enjoy in this game. Burn-out is other people’s problem.


Posted by on March 25, 2007 in Mages, Paladins, Screenshots


Just the two of us. Happier wearing, not singing, the Blues.

I see the crystal raindrops fall
And the beauty of it all
Is when the sun comes shining through
To make those rainbows in my mind
When I think of you some time
And I want to spend some time with you

Halcyon is level 20. An up-and-coming Paladin. Ready to serve the Sin’Dorei causes. One new mission was laid before her by her Paladin Trainer. To acquire the materials for the Blood Tempered Ranseur, the trade-mark weapon of the cadet Blood Elf Paladins.

There was a part to be retrieved from Deathholme, but we would save that for another night.

The other parts appear to be slightly more difficult in getting. But Halcyon has friends. Powerful friends. She knows 800 pounds of bovine intelligence: Blackhoof. And, well, in the old world a level 65 Enhancement Shaman is a force to be reckoned with. If you happen to be one of the beginning instances.

So, our first target was Shadowfang Keep. He met in the Undercity, she porting in from Silvermoon City, and I from Shattrath City. We both hopped bats to the Sepulcher, and ran to the Keep. Rawr. (Sorry, but you get to feeling like that when you revisit old instances, particularly ones that gave you problems.) We make our way down to the jail cells, whack, whack, turn the dogs to bone. We speak with Sparky, the Keep’s new (NEW?!?!) prisoner in the jail cells. He reveals the secret of where the ingot, the first material she needs, is to be found. In a box in the stables. I can’t kill him, pink skinned human, (URGES!) and oddly, I can’t lock the cell again. (Heh.) And then we speak with the Forsaken prisoner who gets us into the courtyard. And there I am unleashed rage, a Shaman on the warpath. I leave everything dead, and those already dead, they wind up deader. WOP WOP WOP WOP dead dead dead dead. Hooah! /flex. And there’s Sparky, in new skin. Furry skin. Thin skin. Paper thin. Aw. Poor Sparky.

Halcyon enters the stables, her path cleared before her like she was royalty. I wish I had some rose petals to dust the path before her with.

And I decide it’s just a minute or two more until we reach the ghostly Commander Springvale, so let’s pay him a visit. And we leave Springvale pushing up daisies and Halcyon loots him. The Commander’s Crest drops. (A nice, blue, level 23 Shield: [623 Armor, 13 Block, +6 Str, +3 Stam, +3 Spi]) She’s dinged 21 by now, and in 2 levels she’ll be able to use it. Nice. We shake the dog fur off our gear and make our way out and back to Tirisfal Glades.

The next step was the zeppelin flight to Orgrimmar, and into Ragefire Chasm. Halcyon happened to be on a quest there already, and the two tomes she needed quickly dropped. (What are Orc hooligans doing with reading material??) But the real goal was killing a named Orc and activating the orb behind him and summoning a demon. Demon summoned, and we’ve got his blood. Two materials acquired. When we departed the average intelligence, and beauty, of Orgrimmar’s populace plummeted. (Blood Elves have behaved themselves remarkably well on Kirin Tor. The feared nekkid belf dance parties on the mailbox outside the bank never materialized.)

Next stop was to make the trip into the Night Elf lands. We ran to the Crossroads, picked up the flightpoint, then turned north for the long jog to Splintertree Post. That flightpoint in hand, we veered west and travelled around Astranaar (“Hello you lop eared bastards! Get into the sun more you freaks!” /wave – Life on a PvE server isn’t all death and bloodshed!) to Zoram Strand. The last materials we’d get in the old world was the gem, and those drop quickly off the naga outside of the Blackfathom Deep’s entrance.

It was a long night. Halcyon and Blackhoof visited three world instances, on two continents. And Halcyon is just short one material, the insignia of the Blood Knight. That task will fall to her and Sunstriker when next they return to Deathholme and complete the last of the missions they have there.

Just the two of us
We can make it if we try
Just the two of us, just the two of us
Just the two of us
Building castles in the sky
Just the two of us, you and I

(Just the Two of Us, 1980, by Bill Withers.)

P.S. My wife *hates* pugs and enjoys it best when it’s just the two of us. And I love seeing her happy, wearing, not singing, the blues.


Posted by on March 16, 2007 in Instances, Paladins, Quests


And, something completely different: Troll Paladins.

Troll Paladins.

No, not the race. Paladins able to regenerate insane amounts of health. Like a Troll.

I brought Honorus out last night, and he quested a bit with Effilda. This is our Human Pally-Mage duo, where I’m the Paladin and my wife the Mage.

Anyway I was curious about something after reading a little about Paladin AoE grinding.
Anyway, the tactic basically boiled down to

Keeping Blessing of Wisdom on myself.
Casting Seal of Light
Judging mob with Seal of Light
Casting Seal of the Crusader
Finishing off mob Judging Seal of Crusader

It was pretty darn amazing. At level 32 every swing got me +25 health. And holding a 2.00 speed one-handed mace, sped up by the Crusader seal, I was recovering any health lost. The Retribution Aura produced Holy Damage, as did the first Judgement, and I’ve got Righteous Fury going. Plus my shield’s got an iron spike on it, when I dinged 33 I put a point into Redoubt in the Protection tree. With 4 more points there I’ll put 5 into the talent to reduce the mana cost of seals and judgements.

So Effilda and Honorus traveled to Southshore and we went to the Yeti Cave and got fur clumps from them. That was nice with no down time.

And when Effilda got aggro I used a macro in the KiSS principle: /target Effilda, /cast Righteous Defense. It worked but it didn’t hold like a Warriors taunt does. I.e. I’d get a swing in and it would revert right back to Effilda. We’ll have to experiment a bit more with that.

Honorus and Effilda are good practice for Halcyon and Sunstriker. And being a Troll sometimes is good.


Posted by on March 8, 2007 in Paladins


New Blood.

Kaelstra, Paladin.

On a PvP server to boot.

Kaelstra dinged 12 after playing 5 hours. (Droonda is on her way to Italy on a bus at the moment.) He ran into Bloodr and signed the charter for Bloodr’s guild “Buttered Monkeys.”


Posted by on February 15, 2007 in Paladins


Can you go back? A return to my Paladin. And how being good looking hurts you.

I spent over an hour trying to log onto WoW last night. When I finally did manage to get onto WoW the start time for our guilds Zul’Gurub raid had already passed. I left a note for a friend on Smolderthorn to come and give me a hand on Frostmane. My Paladin, level 25, had the Paladin quest to get a hammer forged. I’d already gotten the wood from the Dead Mines, the gem from Blackfathom Deeps, something else (what? :), and I was only missing the hammer that is found in Shadowfang Keep.

I logged onto my Paladin, level 25 Human, called Honorus (for the Emperor, not “Honor Us”) and found myself at the inn in Goldshire. I was the owner of a bar and a half of rested experience so that was nice to see. My friend wasn’t on but I needed to get to Southshore anyway so I headed out. I ran up to Stormwind City, hopped the train to Ironforge, and hopped a Griffin out to Menethil Harbor.

Being a Paladin and knowing my immunity bubble has a five minute cooldown, :) (rumors that the Paladin armor set provides reduced hearthstone times are just that! cruel rumors! :) and knowing that while the run to Refuge Pointe would be easy, heading west from there, passing south of Tarren Mill to reach Southshore, that just sounded like a long run.

Instead I ran out onto the Menethil Harbor docks and leapt northwards into the water. It’s a long swim but on the swim I redid my talent tree, which had been reset in my abesence. I went all Retribution with the 15 points I had, with 1 talent point into a speed boost so I can run at 104%. Good for running down runners it turns out.

I also ran CensusPlus in the background. This add-on takes a census that you later upload to warcraftrealms. What surprised me immensly was how flat the line was for Levels 10 to 59, either 0 or 1 player in the level, and the spike of over 1,600 characters at level 60. (I’ve just looked at the census for Frostmane and it bears that out. There are less than 175 or so characters at each level up to 60, and it’s even across every level, and 4,280 characters at level 60. If you aren’t 60 on Frostmane you aren’t on Frostmane.)

Curious I looked at Smolderthorn’s census where I have a level 60 character myself. Smolderthorn had 4,225 level 60 characters. What is interesting is that at levels less than 60 the numbers per level start at about 150 or so, like Frostmane, but gradually slope up with more low level characters starting in the high 40′s, 330 at 40, 215 at 49, and in fact having 988 level 10 characters on the server now. (Come to Smoldethorn! We’re low population and our economy isn’t totally ruined. On Kirin Tor blue items for level 18 characters sell for 40 to 50 gold. Last night in Redridge, on Frostmane, a level 18 Paladin had a Fiery Enchant on his two-handed hammer.)

(Also, per the census, Requiem, the guild I’m an officer of, is 7th on the list of Smolderthorn Guilds. Out of both Alliance and Horde guilds. Not bad.)

Smolderthorn and Frostmane are both PvP servers. If you aren’t 60 on Frostmane you’re basically alone in your level. Imagine trying to do quests like that. If you’re lucky there might be 10 level 25 folks on the entire realm at the same time as you. I can’t imagine the play dynamic on a realm like that. What do all the bored 60′s do?? Ever wander around Stranglethorn Vale trying to do quests?

I took a look at the census done for Kirin Tor, an RP realm, and the curves are much friendlier. Most, over 2,000, are level 10 and it drops on a curve down to the 42 level 59′s, and then there’s the 516 60′s who’ve run into the levelling cieling. I.e. lot’s of action and folks your level around.

Runetome, a new PvE realm, has 1,311 level 10′s and that drops to few at level 25, and only 4 level 60′s.

When I ran CensusPlus on Runetotem I was a little surprised when it immediately found a couple folks in Un’Goro crater. ALREADY?? Do they ever sleep or do they have anything else to do but play?!?! Their guild name, honest, “YesWeDoSleep”. And they aren’t even in the top 5 guilds on the server.

Argent Dawn, the first realm I played on RP, has a flat graph like Frostmane’s, 821 level 10′s, and 6,100 level 60′s.

People will make new characters on new realms, and they don’t on older ones. They’re more likely to make new characters to join current players on a PvE or RP realm than on a PvP realm. Why is this?

New realms = new characters.

That’s clear. Everyone wants to start in an unfarmed economy where a visit to the auction house isn’t an exercise in lag.

Old PvE or RP realms = fewer new characters.

I’ve got 10 days played time *at* 60. There is lot’s to do at 60. If I’m on a level 32 character I’m not farming UBRS or MC for my gear. (And with Outlands coming and the level cap going up to 70 we 60′s had better be geared for it as best we can.)

Old PvP realms = gank city.

Who wants to start a new character on a realm that’s got ever increasing numbers of 60′s? Yes, the 60′s do have stuff to do. But to cross the world to hunt you down, personally, in Redridge, that appears to be priceless for them.

And here’s where it ties back in with my story. It wasn’t that long of a swim for Honorus the Paladin on Frostmane, Guildmaster and sole playing member of the guild Exiles of Gilneas. (My own guild. I won’t be /gkicked for inactivity!)

I swam ashore in Southshore and got the flightpath and hopped the Griffin back south to Ironforge, then back to Stormwind City, and then out to Redridge.

Yawn! That’s a ton of flying time. So I was perusing the internet while I was doing it. Looking at census figures, thinking things over. When I returned to WoW I was dead at the foot of the flightpoint in Redridge. Close by is a level ?? Orc Rogue bouncing around sprinting player to player cutting them down. There was a ?? Tauren Shaman, but in crap gear, so he might have been like level 40 something. The Rogue though had some good gear. 60? I recovered my body and moved into town away from the action. At one quest giver was a dead Undead Warrior. He was wearing level 19 gear. What the hell was this guy doing in Redridge? Horde go miles out of their ways to go to Redridge. There’s no quests for them there. Horde in Redridge are hunting HK’s or simply hunting you! :)

But I was not put off by this. My friend hadn’t logged onto his level 47 NE Warrior so I was just looking for something to do. I killed Murlocs and collected their scales for one quest. Then I ran up into the hills behind the town to kill gnolls and recover spikes and bolts for the bridge repairs. I entered the mines where I mined tin, collected the last of the spikes and bolts, and got some Rethban ore. I also dinged level 26. And I put the 2nd talent point into my speed increase. That’s how I got to 108% run speed. (This will also come in handy running from Southshore out to Shadowfang Keep in Silverpine Forest.) I returned to Stormwind City and visited the Paladin trainer and logged off.

I logged onto a few more characters to put a new add-on, Titan All Played, to use. This add-on captures played time data for my characters. With all my characters, I might be missing Kinless in the total, I have a combined played time of 63 days. That’s since the game came out November of ’04. (Yeah. Color me addicted.)

A couple of the players in Requiem told us they had 60 days played on their main characters alone.

But Darkhoof is only 33 days played. Honorus, level 25 Paladin, only 6 days played time. Oddity, level 38 Warrior, also only 6 days played time. Isn’t that odd?

There was a study done that said characters on PvP servers level up faster. No kidding. If you don’t level up you die.

The same study said that Horde characters levelled up faster than Alliance. They explained this as Horde players having more drive. More time is spent questing and less time spent looking pretty. (I guess when the Blood Elves come out they’ll be the slowest race to level up! Or the fastest because it will be cool to run Elves against the Alliance. “We’re meaner, cooler, slicker, and better looking! Watch out.” :)

The undead players were the fasted to level up on the Horde side. The Night Elfs the slowest to level up on the Alliance. That supports the argument that you want to just get to business with an ugly character, and you want to preen with a good looking one.

However, the Undead quests in Brill (noob), Tirisfal (to 10), and Silverpine (to 18) are wonderfully close together. The rest of the world and the Horde capital (multiple auction houses being too recent to impact this) only a Zeppelin ride away for the Undead players.

The Nightelf quests in their beginning area (?), Darnassus (to 12), and Darkshore (to 20) are much further apart. For a Night Elf player to get to the rest of the world and the Alliance capital involves a 20 minute run through the Wetlands from Menethil and guaranteed multiple deaths if you don’t have an escort.

They made it easy for the ugly ones, they made if difficult for the good looking ones. (Don’t forget: The Blood Elves will start in the Eastern Plaguelands! Talk about a tough starting location!!)

Humans, though, have pretty much the same proximity of questing possible as the Undead. Northshire, Elwynn Forest, Westfall. We recently ran some Night Elfs, level 1, to Northshire. They’re going to quest like humans. So far, so good.

Oh, before I logged off Honorus went to the auction house. Being level 26 now he bought himself a gold coif. This replaced the dull steel one he’d been wearing forever. He looks rather imposing in it. His eyes a glinting blue. His hair spiked just right. (“Wait. Is that a little gray in my hair? Damn. And crowsfeet? Where’s the apothecary?” And so another played day passes for an Alliance player without too much progress. :)

1 Comment

Posted by on January 20, 2006 in Paladins


Get every new post delivered to your Inbox.