More Rift in the final Beta

A recent comment asked for a screenshot.  I’m a bit delinquent in getting a couple, but here they are.

I logged in this morning and noted “Everything’s orange.  Hmm.”  Wow.  Everything was really, really orange.  Here I was looking for the lush green I saw last time,for my screenshots, and it’s all orange.

Turns out the starter zone is on fire.  Under assault from the plane of fire.

The orange spirals are where the planes have touched down, and the crossed swords are where groups released by the touchdowns are wandering “loose” in the countryside.  They follow roads and are bent on destruction.  This is all dynamic and last night none of them were there.

Well, that explains the sunrise.  The zone is on fire.

This is my Druid.  Being a Cleric, he wears chain mail.  Being a Druid he’s got some healing spells, but he seems to be more offensive than healy.  A different Cleric I’d made earlier, a Justicair, had a quick heal, and an AOE heal.  Which is useful in rift battles (and pvp I’d assume).  With my Druid, in the battle I joined shortly after I shot this (in the Rift behind him actually), I tossed a heal (since healers ought to heal) and I was surprised to see the long cooldown on my only heal.  Not a healer type at all in that case.  (At least not at level 9.)

There are four primary classes: Mage=Cloth, Rogue=Leather, Cleric=Chain, and Warrior=Plate.  Within each class you have a large variety of play styles.  Your Rogue can go with twin daggers and poisons to be a Bladedancer, or he can become a Ranger with a pet and bow/gun, i.e. Hunter.  Your Clerics can be offensive with spells, a Shaman, melee, a Druid, or offer up more healing prowess, Justicair.  Mages range from Warlocks and Necromancers to Druidic users of nature (called Chloro-something) to heal.  And Warriors range from your shield bearing tanks, two two-hander users (ala Arms), twin blades of destruction (ala Fury), to one with a pet (ala Survival Hunter, but in Plate).  You start with one concentration, and you’re quickly asked to select two more trees to go with the first.  Obviously the higher you go in your tree choice the better you are in that area of concentration.  (Going up in the tree opens up new abilities down in the roots.  You’d have to see the tree to understand.)  Anyway, what seems complex and/or new is actually very streamlined and the wife and I picked up the game mechanics very easily.

Anyway, back to the screenshots.  The tortoise mount is from the Collector’s Edition.

As I’ve already alluded I am really enjoying what I’ve seen of Rift so far.  The wife joined me in the final Beta and we’ve gone and pre-ordered already.

The details in the world are beautifully drawn.  If you think the Defiant side is a little dry, plains and few trees, consider that you’re heading into the Eth (think arabic) homeland as you leave your starting area.  So, from a geographic standpoint, that makes sense.

On the Guardian side you appear to be heading into what is a very sylvan environment with lush trees and groundcover.  (The fire rift directly behind me has washed out all the greens.)  It’s otherwise a very lush and cool environment.

You can’t appreciate the armor my Druid is wearing in the screenshot, but the chain mail is very shiny and the best I’ve seen in a game.

I was playing a dark elf Ranger last night, in the Eth starting area, and their deal, that of the dark elves, is they are refugees from some islands.  Their “city” is a village on the coast made of the rafts they came in on.  The board walks and planking look great, and the shallow sea it sits in feels warm as you go out and hunt alligators for a quest giver.

The wife and I have enjoyed what we’ve seen.  It has played without a hitch, and looks Great!, on both of our machines, an older PC running Vista and an iMac running Bootcamp and XP.  Like I said, we both pre-ordered.  And I really, really look forward to seeing the rest of the world.  (And getting those dang fires put out!)

I went back in and the green’s back.  Here’s some more screenshots.

The green is back.  (And you can really see the detail in the armor.)

With a vengeance.  Off in the distance is an attack by the plane of Life.

This is my dark elf Kelari Rogue Ranger.  (The latest tunic leaves a little to be desired.  This isn’t a chain mail wearer.)  (And lots of collector’s editions out there given all the tortoise mounts.  I’ve otherwise seen horses, gazelles, bear-things, and a couple of other different mounts that folks can ride.)

This is the plains I mentioned.  The nearby quest givers state this was the Marches, or furthest reaches, of the Eth kingdom.  So it must get drier further along.

So that’s my two elves.  One High Elf Druid on the Guardian side, and a Kelari dark elf on the Defiant side.

I’ve also got a couple of humans.

Firstly, the Mathosian, a Mage.

There are a lot of pets in this game.  Each class has a tree which offers a pet.  Some heal, some fight, some do a little of both.  Heavy here makes a decent little tank for this cloth wearer.

This is my Eth, the desert dwelling humans.  This guy is a warrior going the tank route.

(And all the screenshots show the UI.  Which is very good looking and very customizable as to placement and sizing of items.)

These last two pictures show the divide between the two sides.  Defiant on one side, Guardians on the other.  There is a bridge between that they’ve destroyed, and both sides are deploying cannon fire (the green incoming) against each other.

Anyway, I hope that’s given you a small taste of this new game.

About Kinless

Gamer. Engineer. Lived lots of places.
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3 Responses to More Rift in the final Beta

  1. Galo says:

    Been playing since Beta 5 when i first got in and also pre-ordered the game. Will be playing at launch so guess may see you around in Rift. Not exactly sure as yet which shard will be playing on as yet.

  2. Kinless says:

    Are you planning to play the part of a Tank again? Paladin?

    Somebody mentioned Reaver in-game as a tank but I haven’t investigated fully.

    Only that my level 9 Paladin only had one self-heal on a ten-minute cooldown (panic button) and then there is an 18 talent point heal (which I don’t remember if it’s a general heal or not. I think some of the Clerics in this game play the role of the old Shaman/Paladin of WoW, in their wearing chain, using shields, and being the tougher healer. I will say the Paladin appears to be heartier than the more DPS warriors like the Champion or Paragon.

  3. Galo says:

    Yeah since playing since Beta 5 i’ve rolled a Warrior and played as a Tank with defensive souls primarily as a Paladin/VoidKnight with the 3rd soul as a Reaver which is also defensive using dots and aoe dots like a DK. The Paladin is strong melee defensive and the Void Knight is defensive also however very strong anti caster abilities. So, Its a Interesting a play style and one have gotten used to and will probably use that as one my spec options since i’ve found a way it works for me tanking to my style. Some the other Warrior souls are more offensive 2H class specs.

    Another Tank I soul class combo tried with slight variation was to try out the Warlord class via picking up another role ( Its like a 2nd spec) which is defensive support class and buffer. Tried it as a Paladin/VoidKnight/Warlord. The Warlord being also defensive but more defensive support in that it brings allot of group buffs. This seems to be a really good strong soul class option and for the time i tried it out. Since i picked it up just doing a role switch vs from lvl 1 playing through and learning each skill it was a bit harder to get used to playing on the fly. However testing it out it really adds allot of strong abilities with the Warlord as a soul option either as 2nd or 3rd soul all depending on one style and taste. Anything with a Paladin base to build around as a Tank will be fairly strong.

    Had tried a more dps tank build back in Beta 5 as a Paladin/Riftblade/Void Knight and that was quite interesting style with the riftblade being more dps oriented. Overall Rift just offers a bit of option in the style one wish to play or find something that works.

    Havent tried a Cleric since my strong suit is not playing a healer so i don’t even mess around with even trying. But i did try out several Mage builds and found some i liked. A Elemental/Stormcaller which is like a shaman somewhat was pretty cool. Or a Warlock/Necromancer was awesome as well. Either of those 2 combo class as 1st and 2nd souls with a Chloro support healer soul as 3rd works awesomely great. It takes some playing the actual soul class combo to figure out why as well.

    Lots of options to play to ones style in Rift with the classes to ones playstyle.

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