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Monthly Archives: December 2010

Yep, a Zep.

This years Christmas present way made up for last years lame Red Rider BB Gun.

It’s a Zeppelin.  That you fly.  In 3D.  With a gun that shoots other zeppelins, and other devices too apparently.  It leaves air mines.  It’s got nitro boost.  It’ll go five minutes, or until you’re shot down.

It’s definitely better than that damn BB gun.  I nearly put my eye out with it.  ./  Safety comes first!

On the home front, Junior finally gave up a smile with the camera in front of him while in his Christmas jammies.

(Which is even better than a zeppelin.  With a gun and air mines and nitro burst.)

 
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Posted by on December 25, 2010 in Uncategorized

 

Waterlogged, but safe. Too safe?

My Alliance Hunter, not part of a duo with the wife, took the lead in exploring some of the new content opened up when Deathwing and the Naga decided to wake up and cut loose.

At level 82 and a half he has now “cleared” the underwater zone of Vashj’ir.

Some awesome graphics and some of the things you do to help out your side just blew me away.  Totally unexpected but very, very cool.

He came away with mostly new gear, aside from a trinket perhaps, and the gear comprised a set that looked particularly good.

As a leatherworker there wasn’t *that* much leather to be found.  I made a few pieces for the three leatherworker gear wearers (two druids and the hunter).

(My Orc Warrior managed to round up enough Obsidium and then Elementium, at level 80, to reach level 500 in his blacksmithing.  He’s going Protection to keep his Shaman Princess safe, and good news was till 500 blacksmithing all the tank gear he made was for level 80.  The DPS gear leveled up to 83.  Plus side ore is easy to get, and he’s crafted gear now for himself, my two other plate wearers, and the wife’s Deathknight.)

One thing, though, and maybe it’s because I’m playing a Hunter.  But there appeared to be nothing particularly challenging in all of Vashj’ir.  Nothing I couldn’t blow through and nowhere did I come anywhere close to dying.  I guess maybe that’s why folks think the dungeons are so hard, is it because the PVE is so easy?

But, otherwise, some spectacular scenery out there.  I love the Twilight Highlands which has a cool, water containing, yet dry enough, northern California feel to it.  And then there’s Uldum which, at least to me, is as rich as Vashj’ir, despite being a desert.  Think Indiana Jones without the dust and haze, and far more spectacular egyptian setting.  This is a home of the gods indeed.  I have played through neither area, simply running through gathering Elementium.

 
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Posted by on December 19, 2010 in Uncategorized

 

First week (or so) with the new expansion

The water is cool.  The underwater is very scenic.  The solutions to movement underwater very nicely done.  (We live in a magical world, after all.)

So far my Hunter has gone solo and gotten to the heady heights of level 81.  My other 80′s are waiting for the wife and I to play through the Goblin and Worgen starting areas.  (Which also means they’re, for the first time in a long time, earning rested xp.)

(And we got stuck for a bit waiting for USPS to deliver her Collector’s Edition.  It’s yet to arrive.  Gamestop to the rescue yesterday for the win!!!1!)

But I’ve had a look around.  Farmed some ore.  Gathered some leather.  Spent some money in the AH on the awesome greens.

The Worgen and Goblin beginning areas are completely different.  So different they may as well be different games.

The Worgen reminds me of being in Grimmenhagen, Nordland, in Warhammer, and in a good way.

 

The Goblin area has me feeling like I’ve gotten mixed up in a cross between Jersey Shore and a Japanese game show, and in a good way.

 

I think we’ve got a year to explore what’s been given us here, raids being introduced (and killed off) weekly notwithstanding, and then there’s the suggestion (85… the in-game mail…) we’ll have an interesting YEAR, and we’ll have the next thing.  (Emerald Dream for 86-90 and then fighting the Burning Legion for the grand 90-100 finale.  Anyway, that’s my prediction.)

But, and not to suggest anything otherwise, this has been very good, very fun, all of it, and I’ve merely torn the shrink wrap off the box in what I’ve gotten done so far and with what all there is to see yet.

 
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Posted by on December 12, 2010 in Musings

 

Dream on, Thrall. Dream on.

Pretty human girl by his side that’s not all conflicted with her bad boy male friends? Check.

Flying colors while flying?  Check.

Knife fight with Deathwing going down?  You can double check that factoid.

Oh, yeah, Martek’s got it going on.

Thrall, you can dream on.  Dream on.

(And anyone else catch, out of four admirers, one of these four ain’t like the others?)

(And I’m loving all the new quest devices Blizzard has introduced.  And we’re nowhere near “end-game raiding.”  Nice.)

 
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Posted by on December 5, 2010 in Uncategorized

 

Giving it away?

Usually these expansions come in 2 year cycles.  We’re base game + 2 expansions and six years.  World of Warcraft, Burning Crusade, Wrath of the Lich King.

The 6th anniversary message from Blizzard to the characters, found in the mailboxes this week, promises it will be an interesting year.  “Year.”  Not “Couple of years.”

And we are only getting half an increase, 5 levels rather than ten.

So, that tells me the next expansion will be this next year, when we go from 85 to 90 in the Emerald Dream.  (Though apparently maybe Stormrage resolved all that Emerald Dream business in a novel taking place between Arthas and the Shattering without our knowledge, at least those who haven’t read it.) So who knows what will be coming at us.

Which then ultimately leaves players going from level 90 to 100 fighting the Burning Legion across the universe.  In two years time.

Just me speculating.

 
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Posted by on December 3, 2010 in Musings

 
 
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