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Monthly Archives: August 2009

Dalaran Orphan Quest

WoW.coms’ already got a write-up on the Dalaran Orphan quest.  But they picked the Gorloc, go figure.

I elected to take Kekek out, the Wolvar pup.  Now I figured I got the better part of the bargain.  Man, the wolvar pup is feisty and cute.  (But it sounds like the Gorloc tadpole is the same way.)

I wasn’t planning on doing this.  But I’d just taken my level 72 Paladin to Dalaran, thank you Tome of Cold Weather Flying, and was running around, thank you Pursuit of Justice, and spotted the Orphanage Matron.

I picked Kekek, and with my new flying, easily took him everywhere he wanted to go.

I was a little worried about taking him to go play with the Snowfall Wolvars.  But it was a non-problem.  I called him out, and then mounted my griffin and flew him into the Glade.  He followed along, found a playmate, and had himself some fun.  I flew back to the Kulak camp and completed the quest.

It really was a cute quest and you need to pay attention to all his interactions with the NPC’s.

Supposedly I should be getting some mail from him soon.  Cool.

 
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Posted by on August 6, 2009 in Quests

 

Three point two thoughts

Lag, b.o.a., flight, ro…

No, seriously.  I didn’t spend much time in the game last night.  What I did experience after I sat down…

Steamwheedle came up before Kirin Tor.  It took a while before my log in actually took but I finally made it in.  My level 20-something Draenei Paladin was in Ironforge.  He ran up to the Paladin trainers, and 5g later, rode away from there on a fine new steed.  My level 42 Nelf Warrior took the boat from Stormwind City to Auberdine and then boat from there to Teldrassil.  The boat was loaded with Nelfs going home for mounts and riding lessons.  It was kind of a funny scene.  A swift frostsaber and speedy riding lessons later, that was taken care of.

The log in time, once Kirin Tor finally came back, still took a while.    While I waited I watched the add-on sites get the updates.  I was surprised they remained in normal mode, and didn’t revert to their trimmed down “Sorry, servers can’t handle this” mode.  (Though Curse did finally manage to crash.  I’m a WoWUI and Ace Addons guy anyway.)

And maybe it was my add-ons that was causing the slow loads.  I did update some of the bigger ones.  I deleted “double-wide” since that’s built into the UI now.  “Lightheaded” needs to be adjusted accordingly.  I deleted EquipCompare (though the built-in equip compare function (alt-hover) doesn’t show them side by side, just shows them one at a time, at least it narrows down the items you’re comparing.  It’s not the same thing.  But EquipCompare was also throwing LUA errors out on my wife’s machine due to the vendor price being added to the tool tip.)

Anyway, I updated a few add-ons, deleted a few, and otherwise chose to ignore that they were out-of-date, and I logged in and played fine once in.  (X-Perl, though, is buggy right now.  And my timers add-on was showing everyone around me’s cooldowns, not just my own.)

Seemingly enough 80′s came out of the woodwork last night to absolutely jam pack the landing for folks buying “Flying in the Cold” books for their level 68+ alts.  Horde-side I had one book to buy, and one care package to mail, and the lag was killer.  The wife and I took care of our business here and portaled to Thunderbluff.  AHHHHH, relief.  (And, let me add, the Outlands portal in Thunderbluff is pretty spiffy I must say.  Every capital city got one I guess.)

So we hooked up our Deathknights with books and cash for flying lessons and skeletor chicken flying mounts.  Off they went to Shadow Moon Valley.  We trained to fly, I read my book, Ombria was only 67 though, so we decided to quest some.  Two Death Knights, on a mission?  Gedouddahere.  We ran up into the forge camp and hid under a box and then collected some parts, without a freaking care in the world.  “Now go drop the bomb while standing the green glowy thing in the middle up there.”  Hmm.  “Maybe we should actually purchase our flying mounts about now,” I say.  So we Death Gate back to the plaguelands, buy our flying chickens, and hearth to Shatt and make our way back to SMV.  “Okay, ready.”  So flying up the green glowy thingy in the middle of the camp I fly over some Elite guy.  21k health.  He’s got a glaive we need.  “Hey, why not?”  I drop on him like Rangers into a swamp.  The wife, bless her heart, follows.  Uh, one elite plus ? adds = trouble in paradise.  You know it’s not that long of a run back either.  Safe, kind of, revive, kill the surrounding goons, not elites, remount the chickens, and up into the air.  Then we clear off the glowy thing, step on it, set off the bombs, and then fly home.  Job done.  We made progress on the wife’s leveling to 68, so that was good.  We logged out in the Inn.  With regards to mounts and flight and heading up to Northrend we’re near golden now with them.

It wasn’t long till Dr. Mike’s “Bite Me” came on so I wrap things up.  I log onto my Rogue, Darkhand, who was parked, level 60, in SMV, waiting for this day.  He went to the engineering trainer and saw the Flying Machine pattern.  I needed to know how to fly before buying it.  Some Deathknight comes up to me and /whispers “Can I borrow 5g?”  Uh.  Yeah.  Okay, off to learn to fly and then back to learn the pattern.  (Or was it I could buy the pattern, but I couldn’t learn it and make one until I’d trained to fly.  Either.)  So there I was at the anvil.  The material requirements are dang easy.  (Fairly easy at any rate.)  And as I knocked out the last of the Fel Bolts Mr. Deathknight comes up to me and whispers “can I borrow 6g?”  I’m about to reply, see his guild name uses all lower case letters, and ignore him so much I don’t even bother to /ignore him.  I keep banging out bolts, and then fabricate the machine.  Then learn it.  Then mount up and leap into the air with it.

YEEHAAAA!  Wow.  Engineering hasn’t been this fun since learning and using the Discombobulator Ray on the PvP server where I first came from.  Sweet.  I’ve got me a flying machine.  This is why engineers are made.  (That and the epic goggles waiting for me in the bank.)

“Honey, come check it out!”  The wife comes, takes a look, “I’ve got to get Winkydink to 60.”  Her Gnome Warrior (yep, pink hair) is an Engineer and level 46.  We can do it.

So that’s been some really spiffy changes.  Yeah, it makes it kind of easy mode, and some argue if you’ve got one 80 why should everyone else have it just as tough?  Okay, I can see some reason behind that.  And I’m taking every advantage of it too.  (Need I remind you that when I went to school, it was in the snow, all year, we had bare feet, and it was uphill, both ways?  Probably not.  :) )

Left to do for me with regards to 3.2?  Get my Forsaken Priest hooked up with her new mount and riding speed.  Get my Draenei warrior hooked up with the same.  And buy my two 70′s not yet 80′s the cold weather flying books.

Then I’ll have to figure out what’s changed up at the tournament.  Then go find me some raptor pets.  Adopt a Wolvar and/or Gorlok.  And wait for Blizzcon to see what’s coming next.

And this doesn’t feel like the Ahn’Qiraj or Sunwell additions prior to the subsequent expansions.  We’ve still got the whole fight with Arthas to get to, and then we’ll get the expansion.  (On the other hand, the tournament and it’s tough raids might equal Sunwell.  And maybe Arthas *is* the next expansion, and areas open up, somethings got to expand to be worthy of being called an expansion, to provide the reinforcements, and possibly races and/or classes, required to kill him.  Then the Maelstrom and Emerald Dream are combined into the final hurrah for the franchise.  And then it’s off to the races with the Next Big Thing.  Hmmm.)

 
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Posted by on August 5, 2009 in Musings

 

Le Sunstriker est mort. Viva le Sunstriker!

Once upon a time there was a Blood Elf named Sunstriker.  I’m not even sure what his class initially was.  I’d like to think it was a Paladin.

But the wife created a Blood Elf Paladin as well, we know her as the lovely Halcyon.

So, Sunstriker the Paladin was deleted and Sunstriker the Mage was created.  With the red hair and the green eyes he was a veritable scion of the Sunstriker family.

And such great progress this Sunstriker made.  Fully geared from visits to Shadowfang Keep and the assistance of an Orc, he cut quite the figure in his mid-30′s.  Partnered with a Tank+Heals+DPS Paladin, this new Sunstriker was the literal icing on the cake (and other assorted mobs).

But then we noticed a certain lack in our kit of characters.  What to do with all the locked boxes that kept dropping off mobs up and down the length of Azeroth, the Outlands, and now Northrend?  A Rogue was needed!

Sorry, Sunstriker, ol’ buddy.  Time to hang up those robes, those nice robes, and time to don something a little more sinister.  Sunstriker was retired, aged mid-30′s, off to studies in Dalaran.  (I like to think he managed to find a way in before they departed for Northrend’s skies.)

Sunstriker the Rogue was created.  Oh, and he was treated good.  Fully geared up in armor of the Defias, sporting crusader and life stealing enchants on various weapons, Blood Elf Bandit face mask, a Blade of the Basilisk for goodness sake.  Reaching level 40, in Nightscape gear, with a few pieces left to level into in his bags, Vanquisher Sword, some spiffy blue dagger, and Msaker, his weapons dealer, considering equipping him with dual Phantom Blades, for the crossed blades in the back look.  There he was, in Stranglethorn, waiting for the patch and the faster land mount.  Working catch as catch can on leveling closer to Halcyon’s level 45 in order to step up as her partner.  And then, inexplicably, he sold off his gear, including the shirt on his back, sent the things he’d collected and were still useable to Msaker, (but he forgot those bags, dangit!), and then with a “Goodbye cruel world,” (yes, there were people there,) he dove into Booty Bay waters and prepared to end it.  No time to create the new Sunstriker, I just logged off.  He in fact had to resurface later to mail the gold he had on him as well, and then, finally, and cleanly, sat down, logged out, and got deleted.

Sunstriker’s lot in life appears to be a fickle one.  His name has been on a character since The Burning Crusade was released.  And he still is.

And thus a new Sunstriker was created.  This iteration of Sunstriker, i.e. Sunstriker IV, is a Paladin.  My wife figures that will let her steer Halcyon more along the Holy Paladin line, and I’ll steer the new Sunstriker along the Protection line, and between the two of us there’s going to be an awful lot of mobs wishing we were gone.

I don’t know.  I think I feel more satisfied playing a Plate Armored (potentially) class.  I’ve got 2 Warriors, 1 Deathknight, and now 2 Paladins as well. 

Msaker, my Warrior, is a master 450/450 blacksmith and gearing up the new Sunstriker will be zero issue.  Cenotaph my Deathknight is nearly 450/450 in both Inscription and Enchanting, so giving young Sunstriker Gyphs and Enchants will not be an issue.  The previous Sunstriker left the new one a Truesilver Commander’s Ring and some other Blue Ring of the Bear, before jumping into the unforgiving waters of Booty Bay and disappearing from history.

And if you at all follow Paladins over the ages, they appear to play a lot differently now.

My first Seal was Rightousness.  My first Judgement was Light.  This before I even left the starting area.  Each hit has a bonus holy damage component and the judgement afforded me heals that came as I did damage.  I don’t remember the playstyle being like this earlier.

So, here’s hoping this Sunstriker is going to last a while. 

On the other hand if I have a compulsion to continue creating new characters then Le Sunstriker est mort.  

Viva le Sunstriker!

 
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Posted by on August 3, 2009 in Paladins

 
 
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