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	<link>http://kinless.wordpress.com/2006/12/07/146/</link>
	<description>Malice in wonderland.</description>
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		<title>By: Doeg</title>
		<link>http://kinless.wordpress.com/2006/12/07/146/#comment-199</link>
		<dc:creator>Doeg</dc:creator>
		<pubDate>Thu, 07 Dec 2006 19:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://kinless.wordpress.com/2006/12/07/146/#comment-199</guid>
		<description>Heading out for the weekend, and don&#039;t want to leave on a negative note, so...&lt;br /&gt;The Warrior Arms tree is awesome for both PvE and PvP!&lt;br /&gt;I&#039;m able to take PvE mobs with much less trouble.&lt;br /&gt;In PvP, well, for example, Arms tree in general plus Second Wind in particular turned the tables on rogues. I don&#039;t ever remember a rogue running from me before this morning :P&lt;br /&gt;&lt;br /&gt;I have plenty of rage. My &quot;problem&quot; is often one of too much choice - so much rage, so many options... :)</description>
		<content:encoded><![CDATA[<p>Heading out for the weekend, and don&#8217;t want to leave on a negative note, so&#8230;<br />The Warrior Arms tree is awesome for both PvE and PvP!<br />I&#8217;m able to take PvE mobs with much less trouble.<br />In PvP, well, for example, Arms tree in general plus Second Wind in particular turned the tables on rogues. I don&#8217;t ever remember a rogue running from me before this morning <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I have plenty of rage. My &#8220;problem&#8221; is often one of too much choice &#8211; so much rage, so many options&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Doeg</title>
		<link>http://kinless.wordpress.com/2006/12/07/146/#comment-198</link>
		<dc:creator>Doeg</dc:creator>
		<pubDate>Thu, 07 Dec 2006 13:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://kinless.wordpress.com/2006/12/07/146/#comment-198</guid>
		<description>I may need to try some add-ons once things get ironed out with them.&lt;br /&gt;I&#039;d be curious how a mining add-on worked...&lt;br /&gt;***&lt;br /&gt;I tried post-patch PvP for the first time this morning, in AV. &lt;br /&gt;&lt;br /&gt;First off, I was dumped into an AV that was almost over; a Horde loss before I even reached the front. 1 HK, 20 bonus honor. w00t? bleah.&lt;br /&gt;&lt;br /&gt;The second was an all-O race that the Horde lost. And lost right from the cave, I would say.&lt;br /&gt;(Rule of thumb for those who don&#039;t know: Horde loses no-D races.)&lt;br /&gt;&lt;br /&gt;The thing that I found most distressing was the impact that the new honor system had on the attitude of the AV group I chanced to be in. It was all-O, kill the NPCs, &quot;make it fast&quot; more important than &quot;win&quot;. And some players were basically saying that it was about honor currency, fast. And who is to blame them? If I lose two matches in 30 minutes, or play a little D and (try to) win one match in 30 minutes, which is more honor? I don&#039;t know, but I&#039;m guessing that the reasoning is that if the D stretches a win past 30 minutes (or if you stretch it out to 30 minutes - only to lose anyway) then it&#039;s more efficient to get it over fast, even if by doing so if you&#039;re basically conceding the loss. The 15 minute games give twice as much chance to grab honor by capping towers and graveyards and killing named AV mobs, too.&lt;br /&gt;&lt;br /&gt;To be fair, there was a lot of that &quot;just get it over fast&quot; attitude in AV pre-patch. But usually that sort of talk didn&#039;t start until things were looking bad. This morning &quot;all-O, get it over fast, win or lose&quot; was the prevailing attitude of the talkers in the cave before the gate even opened.&lt;br /&gt;&lt;br /&gt;The jury is still out, obviously. But I didn&#039;t like my initial taste of AV under the new &quot;honor grind&quot; system. Because if honor turns AV PvP just another grind for items against NPCs in what happens to be a PvP-enabled environment, then that will ruin one of my favorite parts of the game.</description>
		<content:encoded><![CDATA[<p>I may need to try some add-ons once things get ironed out with them.<br />I&#8217;d be curious how a mining add-on worked&#8230;<br />***<br />I tried post-patch PvP for the first time this morning, in AV. </p>
<p>First off, I was dumped into an AV that was almost over; a Horde loss before I even reached the front. 1 HK, 20 bonus honor. w00t? bleah.</p>
<p>The second was an all-O race that the Horde lost. And lost right from the cave, I would say.<br />(Rule of thumb for those who don&#8217;t know: Horde loses no-D races.)</p>
<p>The thing that I found most distressing was the impact that the new honor system had on the attitude of the AV group I chanced to be in. It was all-O, kill the NPCs, &#8220;make it fast&#8221; more important than &#8220;win&#8221;. And some players were basically saying that it was about honor currency, fast. And who is to blame them? If I lose two matches in 30 minutes, or play a little D and (try to) win one match in 30 minutes, which is more honor? I don&#8217;t know, but I&#8217;m guessing that the reasoning is that if the D stretches a win past 30 minutes (or if you stretch it out to 30 minutes &#8211; only to lose anyway) then it&#8217;s more efficient to get it over fast, even if by doing so if you&#8217;re basically conceding the loss. The 15 minute games give twice as much chance to grab honor by capping towers and graveyards and killing named AV mobs, too.</p>
<p>To be fair, there was a lot of that &#8220;just get it over fast&#8221; attitude in AV pre-patch. But usually that sort of talk didn&#8217;t start until things were looking bad. This morning &#8220;all-O, get it over fast, win or lose&#8221; was the prevailing attitude of the talkers in the cave before the gate even opened.</p>
<p>The jury is still out, obviously. But I didn&#8217;t like my initial taste of AV under the new &#8220;honor grind&#8221; system. Because if honor turns AV PvP just another grind for items against NPCs in what happens to be a PvP-enabled environment, then that will ruin one of my favorite parts of the game.</p>
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